Short film demonstrating the process of making bread by hand, as part of my Persuasive Narrative unit. Here's the link.
http://youtu.be/5lKdYfn71pY
Tuesday, 8 May 2012
Sunday, 29 January 2012
Last of the Design for PP
As the title says.
Here are Dewin's parents, then Dewin with his siblings.
The siblings outits are still subject to change, but they're not in the game anyway.
And finally, the villains. I tried a weasel thing, but ended up settling on the bug.
Here are Dewin's parents, then Dewin with his siblings.
The siblings outits are still subject to change, but they're not in the game anyway.
And finally, the villains. I tried a weasel thing, but ended up settling on the bug.
Friday, 27 January 2012
More of the same
Okay, so I may as well actually explain the pictures from the last few posts; for one of my classes, Personal Project, I'm making a colour-sorting puzzle game. Think Chu Chu Rocket, but based around herding differently coloured sheep.
The game is set in a world inhabited by ragdoll people, whose only method of procration is to knit their offspring from the wool of special sheep. The main character is Dewin, the reluctant heir to a thriving sheep-herding business that has been successfully run by his family for generations. Dewin wants to be a stage magician. The game is about Dewin's struggle to fit his love of magic into the life that his family expects him to lead.
Anyway. I gave Dewin some clothes.
I chose number 3, in the end. The blue with blue hair. I also gave him a dog with which to herd sheep.
Speaking of sheep, the sheep are now coloured.
And I gave Dewin and his family somewhere to live.
Next post, experimenting with expressions and action, and some boring UI and layout stuff.
The game is set in a world inhabited by ragdoll people, whose only method of procration is to knit their offspring from the wool of special sheep. The main character is Dewin, the reluctant heir to a thriving sheep-herding business that has been successfully run by his family for generations. Dewin wants to be a stage magician. The game is about Dewin's struggle to fit his love of magic into the life that his family expects him to lead.
Anyway. I gave Dewin some clothes.
I chose number 3, in the end. The blue with blue hair. I also gave him a dog with which to herd sheep.
And I gave Dewin and his family somewhere to live.
Next post, experimenting with expressions and action, and some boring UI and layout stuff.
Tuesday, 13 December 2011
Thing
The sheep. The same sheep, only now with butts.
Still not sure which one to go for. I like 2 the best, but 1 seems to be the most popular.
Next, some designs for the main character, Dewin.
Still not sure which one to go for. I like 2 the best, but 1 seems to be the most popular.
Next, some designs for the main character, Dewin.
He's a rag-doll. Just playing with different colour schemes.
Friday, 9 December 2011
Recent stuff.
Uni stuff first;
I designed this guy like, a year ago but never got to use him for anything.
So since the thing I'm doing for personal project this year requires a sheep-creature, I'm using him now, because he's cuddly. Since it's been a while, I tried drawing him a bit.
And some different fur-types.
And some rats, to cheer me up.
Eeeeee <3
More later.
I designed this guy like, a year ago but never got to use him for anything.
And some different fur-types.
And some rats, to cheer me up.
Eeeeee <3
More later.
Thursday, 13 October 2011
So it's been a while
And in that while, I made this bread.
Also, this cake;
It has strawberry mousse in the middle. And the roses on the top have rose oil in them. It was awesome.
Also, this monstrosity;
It's an eggy bread-and-butter fruit crumble... thing. It's yummy.
Also, we have a Din and a Sheik;
Sheik is borderline autistic, she spends most of her time crammed down the back of the couch.. But Din likes cuddles. A lot.
And Uni started again. I'll put some of that stuff later.
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