Tuesday, 8 May 2012

Hairy Barefoot Kitchen?

Short film demonstrating the process of making bread by hand, as part of my Persuasive Narrative unit. Here's the link.

http://youtu.be/5lKdYfn71pY

Sunday, 29 January 2012

Last of the Design for PP

As the title says.

Here are Dewin's parents, then Dewin with his siblings.



The siblings outits are still subject to change, but they're not in the game anyway.

And finally, the villains. I tried a weasel thing, but ended up settling on the bug.


He needed trousers.

So I gave him some, see?







And action poses...




And boring UI sketch and layout thing.


Friday, 27 January 2012

More of the same

Okay, so I may as well actually explain the pictures from the last few posts; for one of my classes, Personal Project, I'm making a colour-sorting puzzle game. Think Chu Chu Rocket, but based around herding differently coloured sheep.

The game is set in a world inhabited by ragdoll people, whose only method of procration is to knit their offspring from the wool of special sheep. The main character is Dewin, the reluctant heir to a thriving sheep-herding business that has been successfully run by his family for generations. Dewin wants to be a stage magician. The game is about Dewin's struggle to fit his love of magic into the life that his family expects him to lead.

Anyway. I gave Dewin some clothes.





I chose number 3, in the end. The blue with blue hair. I also gave him a dog with which to herd sheep.


Speaking of sheep, the sheep are now coloured.


And I gave Dewin and his family somewhere to live.



Next post, experimenting with expressions and action, and some boring UI and layout stuff.

Tuesday, 13 December 2011

Thing

The sheep. The same sheep, only now with butts.


Still not sure which one to go for. I like 2 the best, but 1 seems to be the most popular.

Next, some designs for the main character, Dewin.



He's a rag-doll. Just playing with different colour schemes.

Friday, 9 December 2011

Recent stuff.

Uni stuff first;

I designed this guy like, a year ago but never got to use him for anything.


So since the thing I'm doing for personal project this year requires a sheep-creature, I'm using him now, because he's cuddly. Since it's been a while, I tried drawing him a bit.




 And some different fur-types.

 And some rats, to cheer me up.



Eeeeee <3

More later.

Thursday, 13 October 2011

So it's been a while

And in that while, I made this bread.


Also, this cake;


 It has strawberry mousse in the middle. And the roses on the top have rose oil in them. It was awesome.

Also, this monstrosity;



It's an eggy bread-and-butter fruit crumble... thing. It's yummy.

Also, we have a Din and a Sheik;


Sheik is borderline autistic, she spends most of her time crammed down the back of the couch.. But Din likes cuddles. A lot.


And Uni started again. I'll put some of that stuff later.

Wednesday, 16 February 2011

Hmmm

So it's been ages, mostly been working on group project stuff.

First, the kismet stuff for my game which is all... spaghetti-ish.


And after some deliberation I decided  to put the blacksmith animation up, too.

http://www.youtube.com/watch?v=7UHY2-2DPSM

It's just a playblast, so the video quality won't be amazing.

Saturday, 8 January 2011

Game.

Alright, so I finished the Advanced Interaction game ages ago, but I couldn't publish it. Finally managed. Don't know what the problem was or why it randomly started publishing just fine,  I'm just glad it works, now, so I don't have to look at UDK any more. Later I'll upload some pictures of my Kismet for anybody who's interested.

Here it is; http://www.zshare.net/download/84924220958ff1e1/

Download the installer, install it. You'll need to turn off bots and the time-limit in the settings before you play, and pick the map called '0901906_FinalGame' or whatever it's called. You press the enter key to use stuff and the escape key to get out of message boxes. And seriously, click everything. Use the walls to move between levels.

Friday, 24 December 2010

More paintings

Got sick of constantly editing the last post, so I'm putting more paintings up on this one.



Just more pictures to decorate the level. I'll keep adding them as I go along.

 Another painting. One more to go.

Saturday, 18 December 2010

So it has been a while

But here's a picture of a bird for now. I'm totally going to make a proper post... probably next week ish. For the last while I've been doing things that aren't pretty. Like rigging.


And also a tiny little picture from an ink pot texture.


And another bird. I'm just kind of adding stuff as I go along.

So I'm just going to keep editing as I go along. 
Here's an old man.


And a landscape based on a photograph of Oban. 


All these things are for Advanced Interaction; making an environment to explore. 
The first two are designs and motifs on props, the second two are paintings that hang in the office where my level is set.

With all the edits, this is kind of turning into a proper post. Anyway, I have a few screenshots of my Advanced Interaction game. So far, none of the triggers are set up, but everything is imported. I'm only missing a couple of paintings that I'll add later.


I'm pretty happy with how it's ended up looking. Suitably disorientating.

Monday, 15 November 2010

So this week...

I actually did something productive. Not exactly what I was planning to do, but related to it. I was going to go on a modelling binge, but instead I started getting in to texturing the Blacksmith and ended up going on a texturing binge instead.

First off, I've got the blacksmith. His texture was more or less finished, but I spent a while adding a bit more detail.


His scar's looking a bit more horrible, now, and he's also got some stubble action going on. I also added a burn on one of his arms, messed up his gloves a bit and made the leather trousers a bit nicer.

The stuff for the puzzle game is looking a lot better than it did last post. You can actually tell things apart, now.




I've been avoiding doing the textures for ages, but I'm pleased with how they're turning out so far. I'll put up better screenshots when I've started importing it into UDK and have lit it properly. These are just some random shots of how it's looking in maya at the moment.

And next week I'm going to go back on track and do the work I'm actually planning on doing.