Friday, 27 August 2010

New stuff and stuff found.

I'm gonna do the new stuff, first.

I've never really tried pixel-art before, so I decided to have a go to pass some time. It's Baby Barbar. The other half was itching to program a virtual pet, and this is one of the sprites for his idle animation. It took ages and I really put more detail into it than was likely neccessary, given its eventual size, but I'm just playing about at the moment.
Next we have a weird creature face. I was playing around with the smudge tool in photoshop and ended up wasting forty minutes or so on it.
Working on a game with a couple of friends, and this is me figuring out the pose the Lion Tamer should take. He's a bit squint, and I'm not overly excited about that arm, but the kilt is so staying, no matter what.
And some weird eel things, and a little cartoon bird.
Finally, the old. A couple of paintings I did for Uni last year. They were originally intended for the intro to Ted's Fantastic Adventure to the Village of Halflingtown, but I didn't get around to putting it together. I keep meaning to.

Sleeping walruses. Poor Ted is excluded from the group. It's probably a good thing he's so fat from eating all those cabbages and never being allowed to play with the other walruses, otherwise he'd have frozen to death. I don't think Ted is in any position to see the silver lining, though.

Monday, 23 August 2010

More assorted sketches

These are some sketches I did last night.

 
After playing EBA for about an hour and still getting owned by the same bit on the last level, I gave up and drew the above. Barbar and 80s hairstyle Ladybug were supposed to be lifting the overall mood of the page, but Barbar ended up with this glare on his face. Ladybug doesn't really know what's going on.



A quick few-second sketch of Ara, who was itching at the time.

A walking Sqayaqe, looking quite jaunty about his business, and Ara again. She wasn't itching, this time.


Finally, Admiral Zhao from the Avatar : Last Airbender series. He does actually have a neck, you just can't really see it.

Friday, 20 August 2010

More Sketchbook stuff

And finally, some stuff I did last night.

These are Sqayaqe, little magical rodent-like creatures from a game I designed back in college but never got round to actually drawing before now.

They feed off and reflect emotions, so a squayaqe that's been spending a lot of time around people who are grumpy or downtrodden, for example in the warehouse of a large supermarket or in the basement of an old-folks home, will be affected by those emotions and start to radiate those feelings, making the people who were initially grumpy and mopey will become irritable on an almost psychotic scale, get tearful and run a high risk of eventually comitting suicide.

On the flipside, a sqayaqe that spends a lot of time around people who are exciteable would make everybody happy to the point of delerium, and eventually turn them into giggling cretins.


And these are some random sketches. Barbar doing a grampa-dance, only with slightly more adventurous hip-swinging action, a little mouse, the Polar Bear king and the Gobbo king, chillin'.

Sketchbook stuff

 So this is the other concept for that poster from earlier. Or later, since this thing publishes posts backwards.

And now we're officially caught up and I can post some stuff I've done over the last week

This is the other half. Unfortunately our scanner is pants, so it's not too clear. This is a problem also reflected below in the picture of the mother-in-law.
Pantsy scanner.

And now a picture of Lor Tosididen, a miner in Dwarf Fortress. He's patting his head and rubbing his belly, as a Dorf is wont to do. The scan is slightly better because I used a darker pencil and it could actually pick up half of what was on the paper.

Life Drawing

I had some of my life drawing stuff on here, so I'll put that up as well I guess. I don't really need to explain most of them.

 The last one might need a bit of explaining. It was a focus exercise.

More 3D stuff

First we've got 3D Barbar.

Barbar was made in about four hours. The rig took about that again.

In case you can't read the little writing, he's 8164 faces (15824 tris).

Next is a plane. It was an in-class exercise that took about an hour to model and texture.

It ended up having about 519 faces (998 tris).


Finally, a pedallo. It was designed to look like some little wooden go-cart that some kid could've made with a parent in the garage. I borrowed heavily from 1920s-30s car designs, because those cars are so pretty.


Again, the model is pretty simplistic and only ended up being about 744 faces (1368 tris).

Thursday, 19 August 2010

Flash and Animation

First Flash Animation I did.

A Sack Animation for Uni. He's dancing.

The first two scenes of the Barbar Animatic. I'm planning on finishing it and adding a bit of sound. I'll post that up when I get round to it.

Finally, a small Flash Game from first semester.